2010-11-18

The Scheme of Things/1

In one of my previous posts I anticipated that I was going to study some functional programming languages in order to better understand how to write parallel programs for multi-core and multi-CPU architectures. During my (very slow!) quest I re-discovered a old language I used to be quite fond of: Scheme, a LISP-like language which dates back to the 1970s. In this post and the following I shall provide some information about my relationship with this wonderful small language, as well as some insights about how it might be useful for scientific computations.

Music Typesetting and Scheme

My first experience with Scheme dates back to about ten years ago. I am a passionate music lover, and I was looking for a good program to typeset music. I found the marvellous GNU Lilypond, which was well-suited for what I wanted to do at the time. I contributed a lot of pieces to the Mutopia project (mostly scores by Mozart and other classical composers, see e.g. Mozart's String Quartets from Op. 10), and at the same time I became quite good in extending Lilypond using its scripting language. Guess which language it was? Of course Scheme! Lilypond used GNU Guile, a Scheme interpreter sponsored by the Free Software Foundation (yes, the guys behind Gnu Emacs and GCC). The intention of the Guile coders was to develop an interpreter that could be used by other projects to provide a "plugin" language usable for extending large applications. (Unfortunately, the project did not suceed in gaining enough popularity and it has developed at a quite slow pace: just have a look at these dates and version numbers.)

Partial Differential Equations and Scheme

During 2001-2002 I worked on my master thesis. The main objective of the work was to study the solution of the heat equation given some well-defined boundary conditions, in order to better understand some properties of the reference loads of the Planck/LFI instrument. One of the tools I developed for my study was a small C program which used the Crank-Nicholson implicit method to solve the one-dimensional heat equation numerically.

Since the objective of the program was to simulate how the temperature of a body changes with time, the output was a quite large set of numbers: for each time step, there were tens of temperatures (sampled on a regular grid) that the program printed. According to the type of analysis I was doing, I had to throw away irrelevent temperatures and keep the ones I was interested: at the beginning I was using GNU Awk for the job, but this was not the optimal solution. At some time I realized that what I needed was some way to attach "plugins" to my program: each plugin would have been a small program which would have driven the program and instructed it to print only the information needed by the ongoing analysis.

This of course called for an embedded interpreter. At the time the one I knew best was of course Guile (see above), so I decided to implement Guile bindings in my program. All worked like a charm: once the C program was properly debugged and produce reasonable results, I could start writing Scheme snippets to perform every analysis I wanted and attach them to the program without the need to recompile it. It was like a dream! (Actually, one of the appendices of my thesis contains the source code for some of those Scheme plugins.)

Thermal Modeling and Scheme

After having defended my thesis, I continued studying the thermal performances of Planck. We used a number of closed-source thermal modeling tools based on Fortran 77 for doing the most complex analysis. Such tools required the user to create huge text files (called model files) containing details about how the object under study was to be discretized and what were its characteristics (e.g. density, specific heat…) at each point. Such files were interwoven with Fortran 77 code which calculated and extracted the information required for the analysis (much like Scheme plugins did for my program).

Managing such files was a pain, so I created a couple of programs to help me in the task. The first program, Thermal Scheme, looked for a specific signature in the contents of model files: every text between #{ and #} was interpreted as Scheme code, which was run and its result replaced the Scheme code in the model file. Therefore, giving a text file like

Hello #{(display "world")#}!

Thermal Scheme would translate it into

Hello world!

Of course, Thermal Scheme provided a number of Scheme functions to easily define and discretize complex structures.

Thermal Scheme was able to act like a "data provider": when some command-line flag was used, the program recorded every Scheme definition and built a text file containing a 3-D representation of the object. A companion program, Thermal Viewer, was able to connect to "Thermal Scheme", get this text file and create an interactive 3-D view of the object using OpenGL.

Things Go Awry!

After a few months working with Thermal Scheme, I was supposed to move to the Rutherford Appleton Laboratory (Oxford, UK) to continue working on Planck thermal analyses. I even arranged a demo of the capabilities of Thermal Scheme! But then in Spring 2003 the Italian Government obliged me to do ten months of civilian service, so I was forced to decline that job offer. Ten months after (May 2004) my duties were over and I got a temporary position at the National Institute of Astrophysics, where my first duty was to build a medium-sized software tool for Planck/LFI using RSI IDL (a Fortran-like language for data analysis). So I started studying IDL and completely forgot about Scheme… till a few weeks ago!

In one of my next posts I shall tell you how Scheme evolved in the meantimes, and what I discovered about the performances of some of the currently developed Scheme interpreters/compilers. Stay tuned!

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